计算机图形学课程

http://www.cs.virginia.edu/~gfx/courses/index.htm

Here are the courses being taught in the area of computer graphics:

Fall 2004

CS 445/645 - Intro Graphics
This course introduces techniques for 2D and 3D computer graphics, including modeling and representation, illumination and shading, rendering, texturing, and advanced software tools. The student will learn fundamental algorithms and techniques and gain the knowledge necessary to understand and augment the latest innovations in computer graphics.

CS 851 - Modern Research in Computer Graphics
We will look at a variety of topics in modern computer graphics research. Students will be expected to read and present research papers.

CS 440 - Computer Graphics for Film Production
This interdisciplinary course will bring together students and concepts from computer science, architecture, media studies, music, and the visual and performing arts. Working in small teams that span these disciplines, and using state-of-the-art production software, students will propose, storyboard, film, animate, and edit short video segments incorporating three-dimensional computer generated visual effects. The course will culminate in a public presentation of student videos.

Spring 2004

CS 446 - Real-Time Rendering
This course examines real-time rendering of high-quality interactive graphics. Applications such as video games, simulators, and virtual reality have recently become capable of near cinematic-quality visuals at real-time rates. Students study the advances in graphics hardware and algorithms that are making this possible, including non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. As part of a semester-long team project, students build a 3D video game with individual assignments that showcase the various real-time rendering techniques employed by a modern game engine.

CS 445/645 - Intro Graphics
This course introduces techniques for 2D and 3D computer graphics, including modeling and representation, illumination and shading, rendering, texturing, and advanced software tools. The student will learn fundamental algorithms and techniques and gain the knowledge necessary to understand and augment the latest innovations in computer graphics.

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