Space Invaders

Space Invaders
Before we dive into pipeline details, we need to first understand the high level view of how 3D objects and 3D worlds are defined and how objects are defined, placed, located, and manipulated in larger three-dimensional spaces, or even within their own boundaries. In a 3D rendering system, multiple Cartesian coordinate systems (x- (left/right), [...]

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爱特工作室成立

首先庆祝爱特工作室成立。工作室目前主要集中研究嵌入式GPU设计,我会陆续发布一些研究资料,开源嵌入式GPU的RTL CODE 。 目前该GPU的设计目标支持opengl es 1.x驱动。
Dr.Jack

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