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	<title>ATEGPU &#187; 3d</title>
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	<description>Embedded GPU With OpenGL ES API</description>
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		<title>三星的3d引擎架构</title>
		<link>http://www.ategpu.com/2009/09/16/%e4%b8%89%e6%98%9f%e7%9a%843d%e5%bc%95%e6%93%8e%e6%9e%b6%e6%9e%84.html</link>
		<comments>http://www.ategpu.com/2009/09/16/%e4%b8%89%e6%98%9f%e7%9a%843d%e5%bc%95%e6%93%8e%e6%9e%b6%e6%9e%84.html#comments</comments>
		<pubDate>Wed, 16 Sep 2009 02:14:09 +0000</pubDate>
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				<category><![CDATA[News]]></category>
		<category><![CDATA[opengl es]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[OpenGL ES]]></category>

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		<description><![CDATA[vincent研究完成，现在开始测试他的引擎，添加各种case。下面是三星的一款3d引擎架构的features。
这是他的feature 42.1.1 FEATURES • 4M triangles/s @133MHz (Transform Only) • 75.8M pixels/s fill-rates @133MHz (shaded pixels) • Programmable Shader Model 3.0 support • 128-bit (32-bit x 4) Floating-point Vertex Shader - Geometry-texture cache support • 128-bit (32-bit x 4) Floating-point two Fragment Shaders • Max. 4K x 4K frame-buffer (16/32-bpp) • 32-bit depth buffer (8-bit [...]]]></description>
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